---
title: "About | PBR Forge"
description: "PBR Forge is a free, browser-based PBR texture generator built by Jad Haidar. Learn what it does, how it runs entirely on your GPU, and the principles behind it."
url: https://www.pbrforge.com/about
---

# About PBR Forge

Independent software, built in Dubai · Contact: [support@pbrforge.com](mailto:support@pbrforge.com)

## What PBR Forge is

PBR Forge is a free, browser-based texture generator for physically based rendering. You give it an image — a photograph of a material, a hand-painted texture, a pixel-art sprite, an icon — and it produces the full set of maps a modern renderer expects: normal, height, ambient occlusion, roughness, metallic, emissive, opacity, and a signed distance field. Maps can be exported individually or as a complete PBR pack in a single ZIP, with normal maps written in either OpenGL (Y+) or DirectX (Y-) orientation so they drop straight into your engine.

The output is aimed at real production work: Unity, Unreal Engine, Godot, Blender, Three.js, Babylon.js, Phaser, and Pixi.js all consume it without conversion. Textures larger than your GPU’s maximum texture size are exported in tiles rather than silently downscaled.

## How it works

Everything runs on your own GPU through WebGL 2.0 fragment shaders. There is no upload step and no render queue: the maps are recomputed as you drag a slider, and a lit 2D preview plus a real-time 3D preview (plane, sphere, cube, cylinder) show the result under light you can move.

Two pipelines sit behind that. **Texture mode** separates the image into frequency bands to recover surface height from luminance — the right model for brick, stone, wood, fabric, and other opaque materials. **Sprite mode** instead derives shape from the alpha channel using the Jump Flood Algorithm, which keeps pixel-art edges crisp instead of smearing them. PBR Forge picks the mode that fits your image automatically, and you can override it at any time.

## Who it is for

Game developers, 3D and technical artists, pixel-art creators, and anyone who needs PBR-ready maps without installing desktop software or learning a node graph. Solo developers and small studios use it as their entire texturing pipeline; larger teams tend to use it for quick passes, prototypes, and sprite lighting where a full material authoring suite would be overkill.

## Principles

-   • **Your work stays yours.** Images are processed entirely on your device. Nothing is uploaded, stored, or inspected — not by us, not by anyone else. See the [Privacy Policy](https://www.pbrforge.com/privacy) for the details.
-   • **No account, no friction.** The generator requires no sign-up, and it is free to use today.
-   • **Built in the open.** The [roadmap](https://www.pbrforge.com/roadmap) and [changelog](https://www.pbrforge.com/changelog) are public, and the [feedback board](https://www.pbrforge.com/feedback) decides much of what gets built next.

## Who builds it

PBR Forge is independent software built and operated by Jad Haidar, based in Dubai, United Arab Emirates. It is not backed by a publisher or an engine vendor, which is why the tool stays small, fast, and focused on one job rather than growing into a suite.

Questions, bug reports, and feature requests all reach the same person. Write to [support@pbrforge.com](mailto:support@pbrforge.com), use the [contact page](https://www.pbrforge.com/contact), or post on the feedback board.

---

_Markdown representation of [https://www.pbrforge.com/about](https://www.pbrforge.com/about). Site index: [llms.txt](https://www.pbrforge.com/llms.txt) · agent instructions: [agents.md](https://www.pbrforge.com/agents.md) · [sitemap](https://www.pbrforge.com/sitemap-index.xml)._
