v0.5.1
Wireframe Overlay & Stability Fixes
The 3D wireframe toggle now overlays mesh edges on top of the textured surface instead of replacing it, plus stability improvements for resource cleanup and WebGL context recovery.
Improved
- Wireframe overlay — Wireframe renders as semi-transparent white lines over the fully textured mesh, so you can see how topology affects your texture (e.g. UV pinching at sphere poles)
- Displacement-aware wireframe — The wireframe overlay follows displacement mapping at any scale, staying perfectly aligned with the displaced surface
Fixed
- Memory management — Images, textures, and background processes are now properly cleaned up when switching files or closing the app, reducing memory usage over long sessions
- Large texture exports — Temporary resources used during chunked exports are now freed between tiles, preventing memory spikes when exporting high-resolution texture packs
- 3D viewer recovery — If your browser reclaims GPU resources (common on mobile or when switching tabs), the 3D preview now recovers automatically instead of going blank