Roadmap

See what we're working on and what's coming next.

Planned

4

Engine Export Presets

Export your maps in the exact format your engine expects: ORM textures for Unreal and Godot, Mask Maps for Unity HDRP, or standard PNGs. No more manual channel swizzling or re-packing after export.

Godot Integration

Generate PBR maps without leaving Godot. A native plugin that brings PBR Forge's full texture pipeline into your engine workflow: select a texture, generate maps, and apply them to materials in one step.

Batch Processing

Process multiple images at once with shared settings. Drop a folder of textures and generate complete PBR map sets for all of them in a single pass.

Saved Presets & History

Save your favorite parameter configurations as reusable presets and pick up where you left off with full project history. Fine-tune once, apply everywhere.

In Progress

1

Seamless Texture Tiling

Make any image into a seamless texture directly in your browser. PBR Forge's tiling engine will work at multiple frequency scales so fine details stay sharp while large features blend naturally and every PBR map (normal, AO, roughness, and more) tiles correctly out of the box.

Done

0

Nothing here yet

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